国立大学法人東北大学電気通信研究所公式ウェブサイト|Research Institute of Electrical Communication Tohoku University

“Taking Augmented Reality out of the Laboratory and into the Real World” 講演会

日時:2012年10月24日(水)10:30~12:00
場所:東北大学電気通信研究所 1号館S棟3階 S306セミナー室
題目:“Taking Augmented Reality out of the Laboratory and into the Real World”
講師:Dr. Christian Sandor(Senior Lecturer: School of Computer and Information Science University of South Australia)
備考:詳細は講演開催案内・内容のページ


講演会のご案内

南オーストラリア大学のChristian Sandor先生に,Augmented Reality と Mobile Computing に関して進めておられる研究成果をご紹介いただきます.事前申し込みは不要ですので,ご興味を持っていただけましたら,ご自由にお集まりください.

  • 日時  :2012年10月24日(水)10:30~12:00
  • 場所  :東北大学電気通信研究所 1号館S棟3階 S306セミナー室
  • 題目  :“Taking Augmented Reality out of the Laboratory and into the Real World”
  • 講師  :Dr. Christian Sandor
    (Senior Lecturer: School of Computer and Information Science
    University of South Australia)
    http://www.magicvisionlab.com/people/ChristianSandor/
  • 概要  :
    This presentation introduces our efforts to create commercial
    applications with Augmented Reality (AR), a user interface technology
    that overlays computer graphics over the user’s view of their
    surroundings. Together with our industry partners, we investigate two
    scenarios: first, to mobile information browsing on mobile phones
    (Nokia); second, to industrial product design (Canon).
    During the last decade, mobile information browsing on mobile phones has
    become a widely-adopted practice. This was made possible by the increase
    of wireless networking infrastructure and the ever increasing amount of
    online data. By employing AR, we enable users to access digital data
    much more fluidly and therefore assist everyday tasks much more
    effectively than with previous user interfaces. An example is AR X-Ray
    vision, which enables users to look through buildings and other
    obstacles.
    A common task in industrial product design is to create physical
    prototypes of new products. A common prototyping method is to use 3D
    printers to create physical models. However, 3D printers are slow and
    expensive and changes to the shape are costly and labour intensive. We
    are investigating completely virtual prototypes that can be seen through
    AR and touched through a haptic device. This enables users to
    interactively change the shape and appearance of a prototype. After
    having successfully demonstrated virtual prototypes using a pen-shaped
    haptic device, we are currently developing a system that enables users
    to touch the virtual prototypes with all their fingertips.

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